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Ancient Fractal City

Fractal used is Mixpinski from Vectron pack N°3, perfect for hard surface / buildings look with no limit for the scale.
Smaller changes to 4D rotations helped to break the symmetry at high iteration level.
The "Cross" that we used as ground for the city is located deep inside in the complexity of the 3D fractal, the challenge was to be able to create a mesh from any given position and zoom level.

Location of the city

Location of the city

Location of the city zoom

Location of the city zoom

AO pass, just fractal.

AO pass, just fractal.

Octane scatter is used to clone trees and buildings on a simplified geometry of the actual Vectron fractal.

Octane scatter is used to clone trees and buildings on a simplified geometry of the actual Vectron fractal.

Procedural generated mesh from fractal parameter in overlay with Vectron object.

Procedural generated mesh from fractal parameter in overlay with Vectron object.